Friday, June 27, 2008

Touch User Interface Resources - Labs and Projects


MIT Touch Lab
The Touch Lab was founded by Dr. Mandayam A. Srinivasan in 1990. We are an interdisciplinary group of researchers interested in haptics -- the study of sensing and manipulation through touch.
Someya Lab
Takao Someya Group is a new research laboratory, which started from May 1st 2003 when Associate Prof. Someya moved from Komaba Research Campus to the main campus of the University of Tokyo. Our group affiliates with Department of Applied Physics and Quantum Phase electronics Center, School of Engineering, the University of Tokyo. Research activities focus on organic thin-film transistors and their application to flexible, large-area electronics. In particular, we are intensively studying area sensors based on organic transistors, which include electronic artificial skins.
Touch Laboratory/Queen's University
Basic research in the Touch Lab has focused for many years now on the sense of touch in humans. The work has examined how people learn about the world around them through haptic exploration and manipulation. Topics have included, for example, * the haptic perception of object and surface properties (e.g., texture, hardness, thermal properties, shape, size, weight, function, etc.) * the haptic recognition and identification of common and unfamiliar multidimensional objects by children, young adults, and older adults * the "haptic glance": relative availability of properties of surfaces and objects during early haptic processing * the nature and role of manual exploration * haptic space perception in the sighted and the blind * intersensory integration and multimodal perception (vision, audition and touch) * perceiving objects and surface properties through an intermediate probe * haptic face processing of identity and emotions by blindfolded sighted, prosopagnosic, and blind individuals * sensory-guided motor control of prehension, with and without vision.


Bar of Soap
A grasp-sensitive handheld device designed to make use of intuitive interactions for diverse functionalities.
Electric Field Imagaing
Electric Field Sensing lets machines inexpensively sense in 3 dimensions, with high precision and fast update rates. For user interface applications, the user does not have to wear or hold anything, because the technique directly measures the bulk conductivity of the human body. It does not require a line of sight to the body being measured---thus a device can see what its user is doing, right through a plastic case.
Gummi project
Gummi is a concept of a novel device and interaction style based on bending of a handheld computing device. Users interact with a Gummi device by physically deforming it and by touching the sensor on its back. No buttons, mechanical switches or traditional touch screens are used: the display covers the entire surface of the device. Gummi's graphical user interface facilitates a wide range of applications: browsing web pages, viewing maps and photographs, playing games, reading e-mail and even writing short messages.
Gyrocube Sensuous
HAPI - haptic interaction for mobile devices
Haptic interface project in collaboration with Nokia
HP Labs Research : MMSL : Projects : DJammer
The HP DJammer portable appliance could be the next generation of MP3 players. Building on top of current MP3 players, the HP DJammer has the following two additional functionalities: a personal DJ User Interface (UI), and a live digital session with one (or more) similar HP DJammer appliance enabling listeners to create music and digitally mix in real-time together (hence the term jamming).
Laser-based tracking for real-time gesture acquisition
lucid touch homepage
Touch is a compelling input modality for interactive devices; however, touch input on the small screen of a mobile device is problematic because a user’s fingers occlude the graphical elements he wishes to work with. LucidTouch is a mobile device that addresses this limitation by allowing the user to control the application by touching the back of the device. The key to making this usable is what we call pseudo-transparency: by overlaying an image of the user’s hands onto the screen, we create the illusion of the mobile device itself being semitransparent. This pseudo-transparency allows users to accurately acquire targets while not occluding the screen with their fingers and hand. LucidTouch also supports multi-touch input, allowing users to operate the device simultaneously with all 10 fingers.
MERL – DiamondTouch
The MERL DiamondTouch table is a multi-user, debris-tolerant, touch-and-gesture-activated screen for supporting small group collaboration. The DiamondTouch table is available commercially as a developer's kit and includes: a selection of demonstration applications; a mouse emulator with onscreen keyboard to support common Windows applications; and a Software Developer's Kit allowing the development of new software applications that support gesture inputs and multiple simultaneous users.
Multi-Touch Interaction Research
Bi-manual, multi-point, and multi-user interactions on a graphical display surface.
Multi-Touch-Table for Virtual Factory
Existing devices for human-computer communication fail to exploit fully the human hand’s potential for action. Standard commercially available mice and touchpads support only one pointer position, at which two or three different actions can be triggered. Keyboards distinguish only discrete points and are not pressure-sensitive. Developers have not yet come up with input devices that allow more sophisticated communication between humans and computers. It might be possible to develop user interfaces enabling, say, a violin player to generate sounds with the computer. Other devices could be used to implement a design process for modelling clay on the computer. Toys could be “awareâ€� of a child’s actions and thus give the impression of being alive.

1 comment:

Sebastian said...

Did you see the Touchlab from the NewMedia Yuppies, Germany. It´s a new human-machine interface with multitouch technology in a 3D relatime engine. Interesting:


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