Tuesday, November 24, 2009

Readings in Touch Screen, Multi Touch, and Touch User Interface

It’s a young and half-organized but growing bibliographic list about touch screens, multi touch and touch user interface.
References whose titles are prefixed by “*” are our favorites.



Updated Dec. 8, 2009 (If you prefer the previous version, click here or view the embedded document below)

Readings in Touch Screen, Multi Touch, and Touch User Interface, Nov. 24, 2009

Readings in Touch Screen, Multi Touch, and Touch User Interface -

Some Words about Touch


  • Keep in mind one of my primary axioms: Everything is best for something and worst for something else. The trick is knowing what is what, for what, when, for whom, where, and most importantly, why. Those who try the replace the mouse play a fool’s game. The mouse is great for many things. Just not everything. The challenge with new input is to find devices that work together, simultaneously with the mouse (such as in the other hand), or things that are strong where the mouse is weak, thereby complimenting it. [1]
  • Why Are There So Many Touch Technologies?? [2]

    • All of the 11 touch technologies have different strengths and weaknesses because they measure different things
    • Different applications of touch require different characteristics
    • Some customers & markets demand specific touch technologies
  • Motion Tracking: No Silver Bullet, but a Respectable Arsenal [3]: It’s not about touch technologies but worth to read. 

I. Touch Screens

 

Introductory Articles about Touch Screens

 

Trends and Markets

 

General History of Touch Screens

 

Multi Touch

  • History of Multi touch [1, 8]
  • Tutorials [9-12]

Ergonomics and HCI of Touch Screens


Touch Technologies

 
Resistive (A.K.A analog resistive)

Resistive Multi-touch (A.K.A Digital Matrix Resistive)
 
Surface Capacitive
 
Projected Capacitive
Definition of projected capacitive configuration [30]
The hardware technology underlying the design of touchpads can roughly be categorized in two classes: the projective sensor matrices and the sensor arrays. In the former, used in the majority of commercially available single touch touchpads, e.g. Synaptics TouchPad [1], the input is generated by the sensors corresponding to the directions on the active area. The advantage of the projective sensor touchpads is their simplicity and the small number of sensors required (proportional to roughly the square root of the active area). While adequate for detection of one touch, the projective sensor matrices suffer from ambiguity arising when multiple touches are made [8]; at certain locations two touches cannot be distinguished from three touches etc.

Capacitive Multi Touch (A.K.A Mutual Capacitive, Projected Capacitive – Imaging Type)
 
Capacitive Pressure Sensing
  • References [42-44]
 
IR touch with sidelooker configuration (Traditional IR)
Optical touch-screen manufacturers often prefer the sidelooker package because of the ease of mounting into the surface surrounding the touch-screen with the light axis perpendicular to the base. [45]
 
Optical Touch (Two or more cameras on the perimeter of a display)
 
FTIR, DSI, DI (Projectors and cameras under / behind a display)
Most popular multi-touch technologies for large displays
  • Must-Read: References [9, 12]
  • Other references [9-12, 48-51]
  • Implementation: reference [52]
  • Replacing projectors/cameras with LCDs/a matrix photo sensors (Cool!!)
  • References [53-61]

Overhead camera
  • Reference [62]
 
Surface Acoustic Wave (SAW)

Acoustic Pulse Recognition [63, 64]

Dual Mode Pen and Touch
 
Tablets & Pen Computing
  • Overview of pen computing [67, 68]
  • Electro Magnetic Resonance Technology [26, 66, 69-73]
  • Optical Technology [74-76]
 
LCD In-Cell Types
  • pp. 63-75 of reference [2]
  • LCD In-Cell (Optical) [77]

Force sensors on the perimeter of a display

Acoustic Touch Sensing
  • References [78, 79]

3D capacitive (A.K.A Spatial Capacitive)
 
3D Tracking & Motion Sensing

II. Touch Data Processing


  • Signal Processing [23, 89-92]
  • Multi-touch data processing

    • Multi-touch gesture and multi-touch point sensing are different! See TrueTouch Touchscreen Solutions
    • Tracking and identification of multi-touch points

      • Muller’s paper is the most comprehensive one [9]
    • Multi touch with standard (single-point) touch screens [30, 93-96]
    • Also see Extra Touch Project.
  • Object Identification & Classification [97-101]
  • Gesture Recognition [102-106]

III. Human Computer Interaction (HCI)


  • Interaction Architecture & Techniques [107-111]

    • ThumbSense [110, 112]
    • AppLens and LaunchTile [109]
  • Numeric & Text Entry [113, 114]
  • Graphic User Interface (GUI) [115-120]
  • Two-handed Interaction [96, 121-124]
  • Interaction techniques with new handheld devices [34, 125-133]

    • Touch sensing keyboards [110, 134, 135]
    • Touch sensing handhelds

      • Back-of-device interaction [136, 137]
      • Double-side interaction [138]
      • All-surface touch interaction [127-129, 136, 138-144]
      • Bendable computing [145-147]
      • SideSight [148]
    • Interaction with ebook readers [149-151]
  • Large displays

    • Large vertical displays [152-155]
    • Tabletop Interfaces [156-169]
    • Combining direct and indirect input techniques [170]
    • Office of the future [166, 171]
  • 3D Interfaces

    • 3D volumetric interfaces [172-175]
    • 3D object manipulation and control [176-180]
  • Interaction at a distance [176, 177, 181-184]
  • Human robot interaction [185, 186]
  • Designing multi touch interfaces

 

IV. Haptics & Tactile Displays



V. Tactile Sensing


  • E-skins and tactile sensing surfaces applied to HCI applications [210-215]
  • E-textiles [42-44, 216]
  • Robot skins [217-224]
  • Tactile Sensors [221, 225-229]

 

References

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[2] G. Walker, "* A Survey of Mainstream and Emerging Touch Technologies," Society for Information Display, Dec. 3, 2008. http://www.sidchapters.org/pacificnorthwest/meetings/dec03_08_presentation.pdf
[3] G. Welch and E. Foxlin, "Motion Tracking: No Silver Bullet, but a Respectable Arsenal," in IEEE Computer Graphics and Applications, 2002, pp. 24-38. http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=1046626
[4] T. Selker, "Touching the future," Commun. ACM, vol. 51, pp. 14-16, 2008. http://doi.acm.org/10.1145/1409360.1409366
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